Has anyone tried to compare or seen a comparison of 2D speed using DirectDraw vs. D3D?
I know D3D gets hardware accel. but it looks like using D3D to draw only 2d tile type games would be cumbersome.
Can anyone offer some insight on why they have or will use D3D for old-school type tile based(or other 2d) games?
BTW: I'm currently using Managed DX9 thru C#, and using DirectDraw.
I know D3D gets hardware accel. but it looks like using D3D to draw only 2d tile type games would be cumbersome.
Can anyone offer some insight on why they have or will use D3D for old-school type tile based(or other 2d) games?
BTW: I'm currently using Managed DX9 thru C#, and using DirectDraw.