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NeoAsimov

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  1. Hello! Becose I have an array of VertexMatric(this array is in reallity the green spots on the image.) Salutations,
  2. Rectification! there his my illustrated problem: Before:
  3. Hello, I have a little problem in DirectX 9 (using CSharp). I need to put a background(texture) to my scene. Everything work fine, my bitmap appear without problems. Im using a Quad to draw my texture on. The problem appear when I try to draw other primitive (triangle) in front of my Quad (background). There is some code: The first time that I render this, I can see my first drawed triangles and after I can see my background. But the second time I render it, it's like if my triangles are now drawed. It seem to be the result of: If I switch my code and draw my background first, I'll never see my triangles. I really dont know what,s the problem there. Thank for your help/hints about this problem. Salutations,
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