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iuzunok

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  • Birthday 01/02/1975

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  1. Re: C# - Drawing an image (sprite) with Direct3D thank i actualy dispose the texture when i show it on screen for every image my i use one texture? for animate hero move my i use 4 texture (4 diff position)? texture1 = posti1 texture2 = posti2 texture3 = posti3 texture4 = posti4
  2. Re: C# - Drawing an image (sprite) with Direct3D Split from http://www.xtremedotnettalk.com/showthread.php?t=92593 Note: Please do not reply in old threads. You may create a new thread with a link to the old thread if necessary. hi everybody 1) i try to code game 2D program using c# and directx i creat a sprite and it move on screet it is fine (frame rate about 60 fps) but i try to add more sprite it getting slower (frame rate about 2,3 fps up to sprite count) i load sprite image with texture object and draw it sprite.Draw(texture ... 2) which file format is faster i use png in project thaks a lot
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