Re: C# - Drawing an image (sprite) with Direct3D
Split from http://www.xtremedotnettalk.com/showthread.php?t=92593
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hi everybody
1)
i try to code game 2D program using c# and directx
i creat a sprite and it move on screet it is fine (frame rate about 60 fps)
but i try to add more sprite it getting slower (frame rate about 2,3 fps up to sprite count)
i load sprite image with texture object and draw it
sprite.Draw(texture ...
2) which file format is faster i use png in project
thaks a lot