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ThePentiumGuy

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Everything posted by ThePentiumGuy

  1. I don't know PHP, but I'd be willing to learn it :). Thanks for the help. I'll give a look into DotNetNuke, in fact I'm downloading it right now. i'll give it a shot and see if it's good.. as long as it indents and doesn't screw up my *CODE* (by not indenting....etc) then it's fine.
  2. It's time to update the looks of my site. I now have a server with PHP, ASP.NET, MySql, you name it. I think I should start using CMS's... so the layout will be "Easy" and stuff. I'm not that much of a web designer, but what I DO want is some suggestions on how to make webpages for tutorials. You can check my old page on my sig. So I went and tried a bunch of PHP CMS's such as PHP Nuke and E107. They're GREAT - but unfortunately, the pages must be created in a forum-style manner (it has some built-in editor), and this is generally not good for putting out tutorial content... I mean, e107/phpnuke - you can't even TAB the code. Even if you wrap in CODE tags. What I'm looking for is a content management system (free) where I can upload files.....say, from dreamweaver/front page.... Am I looking at this whole thing wrong? Should I even be USING a CMS? Sorry if I seem confused, I'm sort of new to web development (besides basic, crappy HTML as you can see from my site). I'd like to step away from that and move to something more advanced. Any tips? -The Pentium Guy
  3. Whoops. I shoudln't have said a "LOT" faster. I meant it might be faster and more efficient than the current one.
  4. well, all I know is that .NET 2005's GDI+ is a lot faster. I mean one obvious thing is when you turn on double buffering: Me.SetStyle(ControlStyles.OPTIMIZEDDoubleBuffering,True) Optimized :P. .NET will be native to Longhorn, so expect (major) improvements in speed.
  5. Hey Just wondering if I could use my wireless router as a wireless adapter.....? Here's my situation: I have 2 wireless routers, but 0 network adapters (wireless), except for one on my dad's laptop. So router A (Microsoft 802.11b = "Router A") is working fine. Instead of going out and buying a NEW wireless adapter, can I use router B as a wireless adapter? I heard that this was referred to as Network Bridging. I checked in my manual (Belkin 802.11b is "Router B" and here's what it said: Using the Access Point Mode Note: This advanced feature should be employed by advanced users only. The Router can be configured to work as a wireless network access point. Using this mode will defeat the NAT IP sharing feature and DHCP server. In AP mode, the Router will need to be configured with an IP address that is in the same subnet as the rest of the network that you will bridge to. The default IP address is 192.168.2.254 and subnet mask is 255.255.255.0. These can be customized for your need. 1. Enable the AP mode my selecting “Enable” in the “Use as Access Point only” page. When you select this option, you will be able to change the IP settings. 2. Set your IP settings to match your network. Click “Apply Changes”. 3. Connect a cable from the WAN port on the Router to your existing network. The Router is now acting as an Access Point. To access the Router advanced user interface again, type the IP address you specified into your browser’s navigation bar. You can set the encryption settings, MAC address filtering, SSID and channel normally. That's the ONLY thing I could find in there about Bridging. Unfortunately, step three says "Connect a CABLE to the existing router...", but I want to be able to connect Router B to Router A wirelessly, NOT with a cable. Any help would be appreciated. -TPG
  6. Manually add them, they're in your Windows/Microsoft .NET/Managed DirectX folder
  7. Here's something that has helped me a lot! Normally, on any error in directX, it would give you an InvalidCallException, or possibly now and then a DeviceLostException. In order to aid developers, Microsoft has created something called Debug mode, where errors are much more clear. Go to Control Panel, and click DirectX. In the Direct3D tab, be sure you set it to Debug mode and move the 'Debug Ouput' slider all the way. The only disadvantage towards this is that you will see a slight reduction in speed, but you will gain a significant accelleration in programming your application :P. Less cryptic errors. Helped a lot to me. Not even kidding at all. Please see DrunkenHyena's Site for more information Sticky anyone? -The Pentium Guy
  8. Eek. They should seriously maintain compatibility anyways. Like, they should make an addon to 2003 so that it can open 2005 projects. .NET is very expensive anyways. I actually do not like 2005 at all - I got the beta express thing. It hides way too much from you - what the hell, why do they put the form designer generated code in a different form1.vb. They d something like: Form1.vb <-- Public Class Form1 Form1.Partial.vb <-- Public Partial Class Form1 Really annoying if you ask me, reminds me of vb6. Completely empty form1.vb. Argh. It made so much more sense the other way around in 2003. Jeez. And besides, with all these partial classes, the code will be pretty hard to convert backwards. Knowing microsoft, they haven't even made word backward compatible. It's all about money nowadays. Jeez. -TPG
  9. Are you doing dxDevice.SetTexture(...Texture....)? 'Texture' would give you an error. Rename your variable to something else. -The Pentium Guy
  10. I don't do modelling so I don't have 3DS. Although I used to, but I deleted it (long story). I use Milkshape3D now, (I don't really use it, but just in case I need to test something out) and it exports directly into *.x format. Hint: Milkshape releases a new beta every month or so, trial expires after 1 month - they're kind of dumb wouldn't you agree? In either case, I didn't know 3ds max 7 was out. Pretty cool. Hey I like your site - I had the same idea in my mind. Feels good to help people though. If you need any help starting up to your site, just give me a PM. PS: I'll put a link on my site to yours to get the trafic flowing, if you want. -The Pentium Guy
  11. England? BBC? -> British Broadcasting Company? Just kidding I've heard of Commandor64 before - I've actually seen one in fact. Yikes those are old. My friend brought in an 80's laptop at school. My GOD that was HUGE - the screen was about the size of a gameboy screen (SMALL), and the laptop was about the size of a mini-desktop - Literally. Talk about portable. We were doing some BASIC programming on it... it seems as though you have to turn off the computer to exit out of the BASIC programming environment? Sheesh, that must have been ab itch if you were programminga lot. -The Pentium Guy
  12. Who? I started when I was 7, doing C++. But that doesn't count becuase all I could do was basic input and output ("Enter your name"... "Your Name is <>"), without really understanding anything (then I found vb a few years later and :D things took off from there) - so basically 8 or 9 years. But if I'm talking about seriously programming: 3 years. About when .NET came out. -The Pentium Guy
  13. That's what I was getting at. Thanks for clarifying
  14. Use Panda Direct3D Exporter.
  15. Looks kind of useful
  16. Nice job. Good luck in the future :). -TPG
  17. Hey man, wow this looks cool :). I'll give it a shot. Any recommendations for games? EDIT: OH! TETRIS!
  18. So... .x files come with textures?
  19. I actually like coding alone: it helps me..... do things the way I want. Coding as a team would give you a much better experience for a real-world situation (like working in a company). It should help. By working as a group, you pick up tips and tricks from others and they can help you with optimizations. By working alone, you learn things on your own and you might enhance your understanding of certain things. By working in a group, you get peer pressured by others to 'hurry up', which is not the case if you work alone (.... except if you think you're ... another person -> Split personality :O). Would peer review and discussion really benefit me (and my implementation) or do I have some romantic view of group development? Personally: I prefer working alone, seeking help if I need it (aka places like this forum). -The Pentium Guy
  20. Argh. iNet. Public Sub LoadMesh(ByVal FileName As String, ByVal TextureFileName As String) Dim intX As Integer objMesh = Mesh.FromFile(FileName, MeshFlags.SystemMemory, d3ddev, extMaterials) ReDim MeshTexture(extMaterials.Length) ReDim Mat(extMaterials.Length) For intX = 0 To extMaterials.Length - 1 Mat(intX) = extMaterials(intX).Material3D Mat(intX).Ambient = Mat(intX).Diffuse extMaterials(intX).TextureFilename = TextureFileName MeshTexture(intX) = TextureLoader.FromFile(d3ddev, extMaterials(intX).TextureFilename) Next End Sub
  21. I didn't even know that .x files would come WITH textures... Odd I know that there's something called Mesh.TextureFileName. This is what I use to load meshes with textures (not within the mesh, but seperately) <Edit: Please ignore. The code I pasted ended up being one HUGE (wide) line. See next post>
  22. Hilarious "Originally Posted by Microsoft Visual Studio Help Information"
  23. Rofl :p. The reviews for this thing are hilarious. The 2002 Penny: http://www.amazon.com/exec/obidos/tg/detail/-/B000174M0Q/ref=pd_sbs_na_1/002-8459738-4304818?v=glance&s=miscellaneous "I was expecting a penny in the shape of an amazon.com beer cozy as pictured, but I spent $500 for a penny in the shape of a penny! What a ripoff! " The 2003 Nickel: http://www.amazon.com/exec/obidos/tg/detail/-/B00022RCPC/ref=cm_custrec_gl_rec/102-7736533-4973739?v=glance&s=miscellaneous "Actual year may vary" :P
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