
ThePentiumGuy
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Everything posted by ThePentiumGuy
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hey guys, yahoo just upgraded their FREE mailboxes to 100 MEGS!! woohoo! (why would they be doing this?) and has anyone ever heard of Gmail.com (google mail), i heard that's gonna be 1000 MB (and im serious too) what's goign on? anyone? im happy though :) pent
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sweet :) so farcry'll be great (u have an amd 3000 - whihc is the same as a p4 3.0 gHz which is what im getting) " From what I read 256MB doesn't add much for performance " i guess that's true :p, i decided against it.. i dont have that much money to spare. When the time comes i'll upgrade to 256 as needed i did my research- All In Wonders tend to be a little slower becuase of all the features in them in either case: i'll be happy with whatever card i get becuase im upgrading from a 32 bit integrated o_O :p thanks to all, pent
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:p wow im so stupid lol thanks pent
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hey i have this code: (got it from Darc) [color=#0000ff]Public[/color] [color=#0000ff]Function[/color] GetScreenCapture([color=#0000ff]ByVal[/color] FileName [color=#0000ff]As[/color] [color=#0000ff]String[/color], [color=#0000ff]Optional[/color] [color=#0000ff]ByVal[/color] FullScreen [color=#0000ff]As[/color] [color=#0000ff]Boolean[/color] = [color=#0000ff]False[/color]) [color=#0000ff]As[/color] Image [color=#008000]' Captures the current screen and returns as an Image [/color][color=#008000]' object [/color][color=#0000ff]Dim[/color] objSK [color=#0000ff]As[/color] SendKeys [color=#0000ff]Dim[/color] imgCapture [color=#0000ff]As[/color] Image [color=#0000ff]If[/color] FullScreen = [color=#0000ff]True[/color] [color=#0000ff]Then [/color][color=#008000]' Print Screen pressed twice here as some systems [/color][color=#008000]' grab active window "accidentally" on first run [/color]objSK.SendWait("{PRTSC 2}") [color=#0000ff]Else [/color]objSK.SendWait("%{PRTSC}") [color=#0000ff]End[/color] [color=#0000ff]If [/color][color=#0000ff]Dim[/color] objData [color=#0000ff]As[/color] IDataObject = Clipboard.GetDataObject() [color=#0000ff]Return[/color] [color=#0000ff]CType[/color](objData.GetData(DataFormats.Bitmap), Bitmap) [color=#0000ff]End[/color] [color=#0000ff]Function[/color] [color=#0000ff][/color] well, here's how you use it GetScreenCapture(True).Save(Application.StartupPath & "\ScreenShot.png") that's the only way i know of to use it, what happened to the FileName as String argument? was it hidden text like my other post i made a while ago(actually, that one i fixed by restarting .net o_O) but this one seems to be 'permanent'. why is it that the STRING is optional but not the boolean? pent edit: and i can just delete the string argument in the function and it'll work.. i never use FileName anyways ;) im just wondering why it doesnt require me to enter the string pent
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png's are good their format doesn't look lossy at all (like jpg's) since youre using them in an app its good but on a webpage it wont 'show up' - you have to physically open it yourself in like notepad or something btw - 6k for an image?? my png's (lets say 32x32) are measured in BYTES ;) (dont remmeber how many tho) edit: earlier, looking at your title Getting byte data from an Image. i was gonna suggest using RAW files. the only thing it stores are the bytes in an image (i use them for heightmaps.. well im trying to figure it out) prob: not sure if you can do Alpha im not sure if .DDS would work either - use the textureviewer in the sdk , but im not sure if it'll suit your purposes pent
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hey dude, the MSDN documentation sucks :p i'd be willin to teach u directX im thepentiumguy@hotmail.com and the other thing is, ive mdea a tile engine(For an RPG project of mine) pent
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hey guys, im buyin a comp soon i need your advice on what kind of graphics card im getting: Radeon 9800 PRO or FX 5900 XT (both are 256 MB) i heard the FX takes up a lot of space, makes more noise, but is a little faster the Radeon is about $30 cheaper and performs better at higher resolutions that's my first dillema my 2nd one is: do i really need 256 MB? or would 128 be fine (but both the cards are 256-bit anyways) im thinking of playing games such as Half Life 2, and Far Cry, Doom III ..etc - the latest directX games btw i also heard from Darc that Nvidia: OGl ATI: DirectX and i read somewhere that the FX is better for older games (< dx 8.1) and the radeon is better for the newer ones i dont want to start a flame war or anything, but what do u think? pent
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ohh, i see :) yeah you're right, (0,-1,0) would work -> earlier, i had it in mind that the direction is when direct3d takes the 2 arguments and finds the direction, now i see direction means.. like literally direction.. very vague explanation on my part :)_ but tahnks a lot, i understand it now - im gonna test it out
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hey guys, im thinking of purchasing an IBuyPower computer (www.ibuypower.com) if any one of you have purchased a system from them, what was the experience like? - ive heard some very good things and some very bad things about them (like, they're too lazy to use Screws, so they use glue to put together their parts + horrible customer support) The advantage of buying from them is that its very cheap. Im getting an Nvidia GeForce FX5700-XT 256 mb graphiucs card Sound Blaster Live 5.1 asus motherbaord + 5.1 surround + Firewire + 8 USB ports 80gb - i don tneed that much space anyways amazing lighted case (NZXT Guardian - www.nzxt.com) 512mb ram logitech z-640 5.1 surround sound (no monitor) 8x dvd +- RW and a CD RW and more for only $1050 ish, please let me know what you think of IBuyPower if you've bought from it pent
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found some stuff regarding Vertex.Subtratcion: A subtracted vertex results in a vertex with its head(where it starts) originating from the tail of the first vertex, and its "direction" heading towards the head of the other vertex.. o_O what's that gotta do with the platform thing, im trying to draw this out in Paint bnut i cant see how it relates? pent
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yep! thanks a lot that did the trick :cool:
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hey, i recently installed .net and the directX sdk on an old computer. however, im trying to do some unmanaged directx and im having trouble setting it up with vs.net 2002 i went to tools -> options >projects >VC++ directories and added C:/DX90SDK (Wehre i installed it) then i wen tto project settings Linker > input and in Additional Dependencies i added: d3d9.lib d3dx9.lib well now i go back to my program and i just added 1 line: #include <d3dx9.h> it gives the following error twice: fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory i remember on my old comp i did somethig to fix this but i don't remember it now lol, does anyone know what to do? pent
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what about a one line if? ;)
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Get my AOL e-mail without using their software [vb]
ThePentiumGuy replied to m7j4p7's topic in Network
i don't wanna start a flame war here lol, but i agree with Arch4ngel, -> costs too much $, but that's off topic :) mjp47 -> try email forwarding (i thnk taht's what its called lol) it forwards your mail to a new account and it'll notify the ppl who email you what your new email is :p -
VB.Net Standard and loads of free video tutorials for vb.net
ThePentiumGuy replied to Denaes's topic in Water Cooler
there's no more left anymore (i ordered it just in time lol) -
plausiblydamp: :p lol
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what does vector3.subtract do?
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hey, when i try to do collision detection with meshes using mesh.intersect- when you provide the ray position and direction, where does the ray originate from? the center of the mesh? or does it protrude from the entire surface? thanks, pent
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Collision Detect needs help ~
ThePentiumGuy replied to GoDarkCherries's topic in Graphics and Multimedia
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oh,sorry my setupworld sets up a view (lookatLH) matrix for each individual mesh my collision will be (in pseudocode: Mesh.Intersect(car's position,below the car) just to see whether the car is on(above) the platform)) how do u set a world matrix for the car? thanks, pent
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so your saying identity platform.setupworld paltform.render identity car.setupworld 'NOW check for collisions becuase the platform's "Back to where it was", and the platform's .. well its back to werhe it *should* be Check For Collisions identity 'the car never moves, the world moves car.render where the platform'll move down every time the car moves up..etc edit: i corrected a lot of code
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so the only possible way i can "Scroll" is just.. move the platform backwards when i move the car forwards?
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hey dude i just thought of something, and i think this is where my confusion is comign in if i change the View camera with the car camera it should look like this when i push up view.movecamera(3) car.movecam(3) that's all said and done but also if i render identity platform.setupworld paltform.render car.setupworld car.render d3ddev.transform.world = matrix.LookatLH(Camera.pos,camera.target, v3(0,1,0) im pretty sure that last line's not gonna have any effect becuase it wont "change its position" like that in the last minute(you know what i mean?) - see the thing is, i got how to render the objects in a different position, but now - how would i change the view in which i see the objects? in that case, would i have to change the Projectoin matrix? or the World matrix? basically what i mean to say is - after you've rendered all the objects, how wuold you change the "View" camera so that you see your scene from a different angle(in my case, behind the car)