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kabuki1974

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  1. Hi everyone who cares to read this post!! I have a very strange problem: I created a mesh of a tank in blender and loaded it to my app. then I calculated a BoundingBox (using Geometry.BoundingBox method) and rendered it, strangely enough the box didn't bound the mesh and was offseted about a third in t z and x directions, Has any 1 encontered such a problem? more strange is the fact that a diffrent mesh resulted in a proper bounding box
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