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ArKz

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Everything posted by ArKz

  1. yeah i remembered to do that, but i think the error lies more in the FPS counter since it does render but then it just hangs [edit] now that i look, yeah, i forgot to instantiate myFPSCounter >.< doh! i hate those small problems thanks for all you guy's help
  2. the code is here: code i would paste some but that would take up a lot of room because I don't know where the error is occuring. and i would put a breakpoint where i think the error is but i truly have no clue, but my best guess is its something to do with the FPS limiting,next best guess is directinput if i did something wrong there. thanks and if you are wondering, yes i am a complete nub at vb.net in fact, this is like my second .net program and my first d3d program ever.
  3. When I CTRL+ALT+DELETED, the box came up but I couldn't see anything. But on this computer at school, it goes into standby if i tap power button. And when i did that, the program was alt+tabbed and the task manager showed so i could exit that way. This is the error i got: An unhandled exception of type 'System.NullReferenceException' occurred in TexturingAQuad.exe Additional information: Object reference not set to an instance of an object. any help on which is the null refernce and which object is not set to n instance of an object? codes above btw
  4. O.K. here is the situation, i am trying to make a space shooter. I tried to add an fps limiter so it has 60 frames per second and i also tried to use dinput for keystrokes. I dont know which one is wrong or maybe its a combination but anyways here is the code. It compiles fine but when it runs, it hangs the game up. I can alt+tab and ctrl+alt+delete but i am tottaly blind because the game doesn't go away so i can't see what i am doing and end up just shutting off/on my computer. thanks for any help, and yes, it is based off of ThePentiumGuy's tuts and assistance.
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