ok thanx all...i will check in the profiler...i will also recheck my codes...
in my csharp version...there r lots of checks...but it never sucks...oh...in directx samples...i am sure all of u saw it...they use tons of checks...but still too fast...
the problem should not be in number of checks per frame...it is some where else...i will check and tell u guys...
have a nice time...