Hi, thanks I did look at Milkshape but I think anim8or is far better, even more so as it's free:)
Right thinking thru this whilst dropping off to sleep last night I came to this conclusion.
Lets say I have created a sphere and applied a material to it then convert to .X
Therefore I have the material info I should think in the .X file along with all the other detail. I suspect what I have done is got confused with textures and materials and hacked the SDK sample to open my mesh. But the SDK sample is geared to use a texture so I think that is where my problem lies.
I need to revisit the code and modify to handle material not texture......I think?