"did you compile the plug-in yourself?"
no, but I tried to compile it, with VS.Net2003.
it failed, because, as the article sad it only can be done with VS6.0
MSDN article Maya --> .x
i don't know C++, i don't have VS6.0, what can I do to make the convertion between .ma and .x running?
i can install an older version of maya (4.0 or 4.5) if it can solve the problem.
I am awaiting your advices, thanks.
p.s.: i have an intermediate level C# knowledge, if you have some code snipplets, that could help me. (igotjunk) thx, again.