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Smarti

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Everything posted by Smarti

  1. "did you compile the plug-in yourself?" no, but I tried to compile it, with VS.Net2003. it failed, because, as the article sad it only can be done with VS6.0 MSDN article Maya --> .x i don't know C++, i don't have VS6.0, what can I do to make the convertion between .ma and .x running? i can install an older version of maya (4.0 or 4.5) if it can solve the problem. I am awaiting your advices, thanks. p.s.: i have an intermediate level C# knowledge, if you have some code snipplets, that could help me. (igotjunk) thx, again.
  2. ... damn it ... i 've found a file in an other release. now i've encountered an other problem: i used the attached file. i've done all the steps as shown in the readme.txt and, in the previous post i mentioned. step 6 was different, i used (SPACE) --> window --> settings/preferencies --> plug-ins managger. step 7 completed without any problem (when I restarted maya the checkbox was unchecked, so it resulted no error, but did'nt work.) step 8: 8] Turn on the "loaded" checkbox next to "xExport.mll" when i tried to turn on that checkbox "nothing happened" in the script editor i got the response: loadPluginCallback "C:/Program Files/AliasWavefront/Maya5.0/bin/plug-ins/xExport.mll" "plug-in"; // Error: A megadott modul nem található. // // Error: No plug-ins loaded - "A megadott modul nem található. ". // // Warning: Could not load C:/Program Files/AliasWavefront/Maya5.0/bin/plug-ins/xExport.mll as a plug-in // // Result: 0 // (note that: " A megadott modul nem található." means "THE MODUL CANNOT BE FOUND" in hungarian. i would be very happy if someone could give me some advice. :(
  3. Hello World! :) I am brand new to this forum, but I decided to write here due to my experience with the Maya to .x file converter program that you ( igotjunk ) suggested. I tried the program before I read this thread and I tried to complete the installation steps. I have Maya 5.0 but that doesn't matter. So the problem in three words: "xExport.mll not included" where is that file? i can't find it in the archive, and i tried to search for it (thats how i got here), but i still couldn't find it. Without that simple file, there is now connection between the scripts (.mel files) and the Maya GUI. Please somebody solve my problem, and please everybody excuse my English. :) thanks for all.
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